SFV notes

Good videos for beginner🔗

Ultra beginner guide🔗

some notes

FANG🔗

VT1🔗

Key on following setup is neutral jump fHP vs forward jump fHP.

fHP has a visual artifact that moves Fang's body forward so it is hard to distinguish the two.

On this one, you can block, or you can shimmy with fHK.

and lots of extensions!

Zeku for Ma~chan🔗

SF4 Makoto🔗

Frame data🔗

movestartupactivenote
lKara72small range
mKara82mid range
hKara92bug range

karakara = fLK.kara or LK.kara

movestartupblockhit
lChest18-80
lChest452-2KD
mChest115-71
mChest459-2KD
hChest120-62
hChest344-44
hChest464-2KD

CH on a hayate charged a little slow has a high change to link into LP

moveblockhit
lOroshi-44
mOroshi-55
hOroshi-5KD
exOroshi-4KD
moveblockhit
lTsurugi-?..-3? i
mTsurugi-?..-3?
hTsurugiKD
exTsurugi

Tsurugi crossups🔗

Combos🔗

Meaties🔗

afterdohitblock
exOrochibdash chargeHPhayate> +4??
cHPMP dash MP+11+8

Safe Jump🔗

fromdo
bthrowLK jF

Tricks🔗

Cool stuff

ambiguous crossup against: Gugley, Gouken, Abel, CViper, Guile, Hakan, FeiLong, Gief, Seth, Fuerte, Juri, THawk, Dictator, DJ, Rufus, Claw

in the corner:

you can use chain normals to OS stuff (they have the highest priority in inputs), for instance against bdash

Mixups🔗

fukiage jHP dash(under) wait>Attack|LK(whiffunder)Attack