UNIST

Data from
The dustloop uniel system post (i hope it didn't change too much in unist)

System🔗

Basic wheel:

Main options selects:

More:

The buttons🔗

Directions:

___
7↖8↑9↗
4←56→
1↙2↓3↘

For instance 2A would be "crouching light punch" (cLP) in SF parlance.

NotationDescription
dl5Adelay 5A
jAjump A
]A[press and hold A
[2A]release down A
jcjump cancel
A+BA and B together
5A>5B5A 5B link
5A5B5A 5B chain (gattling)
2A(1)down A one hit (do something on first hit of multihit move)
💥explosion (descriptive)
💎crystal (descriptive)

common specials

buttonnamedescription
A+B+CVO (Veil Off)some kind of GG roman cancel, not a burst, invulnerable, full screen pushback, you can charge it but just tap it, vulnerable during landing frames. Afterwards you are in VO "Veil Off" state.
B+CFF (Force Function)character specific strong move that cost grid, generally pretty OP move
(4)A+B(back)dash
jA+Bassaultforward hop (from a jump)
(j)6Dassaultforward hop (potentially from a jump)
(4)A+Dthrow(can't do it while crouching)
D>DCC (Chain Shift)like GG roman cancel
tatsuDGuard ThrustIt's an invulnerable guard cancel move. Uses Vorpal&grid break, or 100-200% meter and grid break. If in "Vorpal carryover" from CC, no grid break.
hcfDIW (Infinite Worth)200% Super
A+B+C+DIWEXS200% Super while in VO
1/4/7DShieldguard with special properties
5DConcentrationgrid gain. startup is special cancellable. holding a backward direction will start shielding

VO might not be throw invulnerable! VO should be able to be used multiple times (test).

Autocombo ("Smart Steer")🔗

Recovery/Teching🔗

Wall/Ground bounces🔗

Jump Cancels (jc)🔗

Shielding🔗

Throws🔗

Assault🔗

Grd🔗

Concentration🔗

charactergrid gain/drain modifier (high is better)
Eltnum,Nanase1x
Orie2x
Yuzuriha,Seth,Gordeau,
Carmine,Merkava,Hyde,
Linne,Vatista,Byakuya,Akatsuki
3x
Waldstein4x
Hilda,Chaos5x

also

Vorpal🔗

Veil Off (VO)🔗

Counters🔗

Superflash and Screen Freeze:🔗

Input Buffering🔗

Fuzzy Protection🔗

Crossup Protection🔗

Same Move Proration🔗

Dashing/Backdashing🔗

characterbackdash totalbackdash invul
Akatsuki,Hyde,Gordeau22f8f
Eltnum25f8f
Linne26f8f
Vatista,Yuzuriha,Carmine27f8f
Nanase,Chaos28f8f
Byakuya29f8f
Waldstein32f10f
Hilda36f9f
Orie36f8f (no foot hurtbox until frame 15)
Seth37f (grounded)7f
Merkava37f10f

Meter Gain🔗

Training Mode🔗

Extra Info🔗

Landing recovery

air normallanding recovery
A2f
B3f
C3f
Assault4f
Air shield2f
Air shield landing6f
Special moveslots~ (cancel into normal for less)

Jump startup

characterframes
Waldstein6f
Hilda, Merkava, Carmine, Gordeau5f
others..4f

PlusMinus🔗

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