Carmine
2019-03-17Data from |
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The Mizuumi wiki! |
Special moves
shortname | fullname | input | description |
---|---|---|---|
fb | Spin! | 236 A/B/C | A ground ground, B ground air |
dp | Pulverize! | 623 A/B/C | low |
tatsu | Thrust! | 214 A/B/C | A close, B far |
set | Thrust!(charged) | 214 [A/B] | button hold and release for a 2nd hit |
launch | Launch! | 22 A/B/C | plus frames :p |
cgrab | Give Me That! | hcb C | drain life, switch side |
Frame data
button | startup | active | recovery | on block | level | note |
---|---|---|---|---|---|---|
5A | 6 | 2 | 13 | -3 | high | |
2A | 7 | 2 | 12 | -3 | high | |
5B | 9 | 5 | 16 | -5 | high | |
5BB | - | 7 | 14 | -5 | high | |
2B | 7 | 5 | 13 | -2 | low | |
6B | 15 | 22 | 24 | -2 | high | |
3B | 8 | 3 | 23 | -6 | high | AAf7-10, launcher, OS with 9C (jc on hit, 5C on block) |
6BB | - | 7 | 15 | +3 | high | on block uses all dissolve and does not brind the opponent closer |
5C | 15 | 3 | 24 | -9 | high | bad in neutral, can get jumped |
2C | 11 | 2 | 29 | -15 | low | great |
6C | 13 | 3 | 23 | -8 | high | meh, useful against merkava (reaches high) |
6[C] | 27 | 3 | 28 | -11 | mid | great, charge bubble at f14, 13f to react |
3C | 15 | 5 | 20 | -9 | high | great, AAf11-16, cancel into Alaunch/B has a gap, can get dp-ed |
3[C] | 20 | 5 | 20 | -7 | high | great,AAf17-21, wall bounce, Blaunch or Ctatsu on hit |
jA | 8 | 2 | 2land | ? | mid | assault jA CS jB ~combo |
jB | 10 | 3 | 2land | ? | mid | air to air, assault peak jB (whiff) empty 2B |
j6B | 21 | 12 | 10land | ? | mid | AA bait move, key move in assault combos |
j6BB | - | 7 | 9land | ? | mid | can convert into combo on hit, but might want to just land and pick up j6B |
jC | 12 | 1,1 | 4land | ? | high | air to ground |
j[C] | 25 | 1,2 | 4land | ? | high | can setup empty lows, giant hitbox |
66B | 10 | 3 | 15 | -4 | high | blowback on hit, tons of untech against airborne |
66C | 18 | 4 | 19 | -5 | high | meh, useful against merkava |
groundFF | 15 (12 vo) | 3 | 24 | -5 | high | |
airFF | 15 (12 vo) | 3 | 19 | +1 | high | |
throw | 4 | 1 | 22 | heals, enough time to 214X 6B+C ]X[ pressure | ||
guardcancel | 15 | 5 | 26 | -12 | high | might have to use at times |
VO | 21 to 69 | 2 | 37 | -13 | high | |
fb | 34 | - | - | inf | high | blood pools turn into blades that OTG |
Adp | 18 | 6 | 12 | -4 | low | AAf15-23, blood pools turn into arc attack (from pool toward carmine) |
Bdp | 11 | 6 | 18 | -10 | low | AAf5-16, use in neutral for blood pool launch combo |
Cdp | 13 | 12 | 19 | -12 | high | invul (7f, finishes before active) |
Atatsu | 13 | 2(9)7 | 24 | -2 | high | (air unblockable), ok frame data on block |
Btatsu | 14 | 2(13)7 | 27 | -5 | high | (air unblockable), goes farther than A, less safe |
Ctatsu | 16 | 8 | 36 | +6 | high | throw invul, if close to the opponent will go the other side |
Aset | 31 | 5 | 18 | -1 | high | disappears on hit, can chase down with B+C but cannot throw |
Bset | 31 | 5 | 17 | -1 | high | a tad bit further than A, cannot move the pool but can throw, can juggle the charge between B and C buttons |
set release | 20 | 3 | - | +28 | high | |
Alaunch | 18 | 3 | 25 | +1 | low | |
Blaunch | 18 | 3 | 25 | +1 | low | a bit further than A |
Claunch | 16 | 3 | 24 | +2 | low | air unblockable |
cgrab | 10 | 2 | 36 | - | full invincible, switch side, worse oki than throw |
Combos
Mid Screen
0% Meter
Assault Starters
- Assault jC, 5A, 2C, j6B OTG (dissolve), jA, jB, jC, 3B, 2C xx Adp, 66C
- Assault jC, 5A, 5B, 2C, j6B OTG (dissolve), walk back 2C, 5BB (1st B whiffs) xx Adp, 66C
- Assault j6B, 5B, 2C xx Afb OTG, dash j[C], delayed j6B (dissolve) OTG, dash 2C xx Adp, 66C
can use Afb OTG combos on counterhit or grd break.
5A or 5B Starters
- 5A, 5B, 2C, 6B, 2C xx Afb OTG, dash j[C], 66C
- 5B, 2C, 6B, 2C xx Afb OTG, dash j[C], dash 2B OTG, jA, jB, jC, 3B, 2C
5B Starters (max range)
- 5B, 2C, 6B, 2C, 5BB xx Bdp, dash 2B, jA, jB, jC, 3B, 2C
- 5B, 2C, 6B, 2C, 5BB, 3B, jB, jC, 2C
5BB first B whiffs
3B Starters
- 3B, jC, jA, jB, 5B, 2C, 6B, 2C, 5BB xx Adp, 66C
- 3B, jC, jA, jB, 2C, 6B, 2C xx Afb, dash j[C], dash 2B OTG, 2C
- 3B, jC, slight dl jB, 2C, 6B, 2C xx Afb OTG, dash j[C], dash 2B OTG, 2C
This is a good confirm combo if you catch the opponent during their pre-jump frames. The third combo is an anti-air confirm combo. All of these combos are easy to confirm into if you utilize the 9C option select mentioned under 3B. Some character require you to put a slight dl between the 2B OTG, and 2C.
2A Starters
- 2A x2, 5B, 2C, j6B OTG, jC, jB, jA, 3B, 2C xx Adp, 66C
2B Starters
- 2B, 2C, 6B, 3B xx Bdp, walk back j6B OTG, 66C xx Afb, dl j[C] (, Cfb)
2C Starters
- 2C, 5BB, jC, jB, 2C, 3C xx Blaunch
- 2C, 5BB, jC, jA, jB, 2C
- 2C, 5B(whiff)B, 3B, jC, jA, jB, 2C
6[C] Overhead Starters (no dissolve)
- 6[C] xx Adp, 5B, jC, slight dl jB, 2C
Afb/B Starters
- Afb/B, 2C xx Afb OTG, dash j[C], dl j6B OTG, dash 2C xx Adp, dash 2B, jB, jA, jC, 3B, 2C
Adp Starters
- Adp, 5B(delay)B, 6B, 2C xx Afb OTG, dash j[C], dash 2B OTG, jA, jB, jC, 3B, 2C
0% Meter Side Switch
5A or 5B Starters
- 5A, 5B, 2C, 6B, 2C xx Afb OTG, dash side switch, jA, jB, jC, 3B xx Adp, j[C] (late xx jA/Bfb for meaty)
- 5A, 5B, 2C, 6B, 2C xx Afb OTG, dash side switch, jA, jB, jC, 3B, 2C xx Adp, Aset, 3B, ]A[, j[C], 66C
0% Meter (Dissolve)
Assault Starters
- Assault jC, 5A, 2C xx Afb OTG, dash j[C], dash 2B OTG, slight dl 2C
5B Starters
- 5B, 2C xx Afb OTG, dash j[C], dl j6B OTG, dash 2C xx Adp, dash 2B, jA, jB, jC, 3B, 2C
3C Starters
- 3C xx Adp, dash 2C, 6B, 2C xx Afb OTG, dash j[C], dash 2B OTG, jA, jB, jC, 3B, 2C
6[C] Overhead Starters
- 6[C] xx Adp, delayed 6B, 2C xx Afb, dash j[C], dash 2B OTG, jA, jB, jC, 3B, 2C
Afb/B Starters
- Afb/B, dash jC, dl jB, 2C, 6B, 2C xx Afb OTG, dash jdl[C], dash 2B OTG, slight dl 2C
- Afb/B, j[C], dash 2B OTG, jA, jB, jC, 3B, 2C (when far, or in the air)
standard fb pickup combo
Adp/B Starters
- Adp/B, dash 2C, 6B, 2C xx Afb OTG, dash j[C], dash 2B OTG, jA, jB, jC, 3B, 2C
- Adp/B, dash 2C, 5BB, 3B, jA, jB, jC, 3B, 2C
when pool below or under the opponent
214[X] Starters
- 6B+C, ]X[, dash 2C, 6B, 2C xx Afb OTG, dash j[C], dash 2B OTG, jA, jB, jC, 3B, 2C
- 5A (]X[) xx Afb, j[C], dash 2B OTG, 2C, nj6B OTG, jC, jB, jA, 3B, 2C xx Adp, 66C
- 6[C], 6B+C, ]X[, j[C], dash 2B OTG, jB, jA, jC, 3B, 2C
combos with A/Bset in place.
0% Meter Side Switch (Dissolve)
5A or 5B Starters
- 5A/B, 2C xx Afb OTG, dash side switch, j[C], dash 2B OTG, 2C xx Adp, 66C
3C Starters
- 3C xx Adp, dash 2C, 6B, 2C xx Afb OTG, dash side switch, jA, jB, jC, 2C
100% Meter
5B Starters
- 5B, 5C, 2C, 3C xx Claunch~
6B Starters
- 6B, 6B+C xx Claunch~
2C Starters
- 2C, 5BB, jC, slight dl jB, 2C xx Atatsu/B xx Cfb, dash j[C], dash 2B OTG, 2C
- 2C, 5BB, jB, jC, 2C, 3C xx Blaunch xx Claunch~
6[C] Overhead Starters
- 6[C] xx Atatsu xx Cfb, dash j[C], dash 2B OTG, 2C, nj6B OTG, jC, jB, jA, 3B, 2C xx Adp, 66C
great combo, 66C will whiff in the corner
Ctatsu Starters
- Ctatsu, 5B, 6B, 2C xx Afb OTG, dash j[C], dash 2B OTG, jA, jB, jC, 3B, 2C
Claunch starter
- 66C xx A/Btatsu, Aset - ends in Aset oki options
- 66C xx A/Btatsu, A/Bdp - gives enough time for 236X or tk j236X oki options
- 66C xx Aset, Bset - gives double Xset oki options. Use Bset~[C] trick to get 236X oki as well.
100% Meter Side Switch
cgrab Starters
- cgrab, CS, Afb OTG, dash j[C], dash 2B OTG, jA, jB, jC, 3B, 2C (require dissolve)
- cgrab, CS, Afb OTG, dash side switch, j[C], dash 2B OTG, slight dl 2C xx Adp, walk back 66C (require dissolve)
- cgrab, CS, j6B OTG, 2C xx Afb OTG, dash jC, jB, 5B, jA, jB, jC, 2C
setup for dissolve:
- 5A, A/Bfb, cgrab
2C Starters
- 2C, 5BB, jC, slight dl jB, 2C xx A/Btatsu xx Cfb, dash side switch, j[C], dash 2B OTG, 2C xx Adp, 66C
Remember, if you're too close to the corner the 66C ender will whiff.
200% Combos
Assault Starters
- Assault jC, 5A, 2C, nj6B OTG, jCBA, 3B, 2C, Adp, 2C xx Cfb, CS, Veil Off, 41236D
nj6B is required so that VO does not hit during Cfb (or else IW does not connect)
5B Starters
- 5B, 2C, nj6B OTG, 2C xx Afb OTG, CS, Veil Off, Ctatsu, Adp, dash 5B, jA, jB, jC, 3B, 6C xx 41236D
- 5B, 2C, 6B, 2C xx Afb OTG, dl 66C xx Cfb OTG, CS, Veil Off, Ctatsu, A/Bdp xx 41236D
- 5B, 2C xx Afb OTG, dash j[C], Cfb OTG, CS, Veil Off, Ctatsu, A/Bdp xx 41236D (require dissolve)
Corner
0% Meter
Assault Starters
- Assault jC, 5A, 2C, 3C xx Alaunch, 3B xx Adp, j6B, 66C xx Afb OTG, jump back jdl[C], 66C
- Assault j6B, 5B, 2C xx Afb OTG, walk back 66C xx Afb OTG, walk back dl nj[C], jB, 2C xx Adp, 66C
tricky
5B Starters
- 5B, 2C, 6B, 2C xx Afb OTG, dl jump back j[C] xx jAfb, 66C
- 5B, 2C, 6B, 2C xx Afb OTG, dl 66C xx Afb OTG, walk back nj[C], jB, 2C xx Adp, 66C
- 5B, 2C, 6B, 2C xx Afb OTG, dl 66C xx Xset, 5B, ]X[, nj[C], jB, 2C
- 5B, 2C, 3C xx Alaunch, 5BB xx Adp, walk back j6B, 66C xx Afb OTG, dl jump back j[C] xx jAfb OTG, 66C
2C Starters
- 2C, 5BB, jB, jA, jC, 2C xx Alaunch/B, 3B xx Adp, walk back j6B, 66C xx Afb OTG, dl jump back j[C], 66C
- 2C, 5B, 3C xx Alaunch/B, 5B(delay)B xx Adp, walk back j6B, 66C xx Afb OTG, dl jump back j[C] xx jAfb, 66C
3C Starters
- 3C xx Alaunch/B, 5BB xx Adp, walk back j6B, 66C xx Afb OTG, dl jump back j[C] xx jAfb OTG, 66C
- 3C xx Alaunch/B, 2C, 6B, 2C xx Afb OTG, walk back 66C xx Xset, 5B, ]X[, nj[C], jB, 2C
3B Starters
- 3B, jC, jA, jB, 5B, 2C xx Alaunch, 5B xx Adp, walk back j6B, 66C xx Afb OTG, jump back j[C], 66C OTG
6[C] Overhead Starters
- 6[C], Alaunch/B, 5BB xx Adp, walk back j6B, 66C xx Afb OTG, dl jump back j[C] xx jAfb OTG, 66C
236X Starters
- 236X, 3C xx Adp, dl 6B, 2C xx Afb OTG, walk back 66 xx Aset, 5B, ]A[, nj[C], jB, 3B, 2C
3C hits just as Xfb ends so that leaves a dissolve for Adp to launch
0% Meter (Dissolve)
5A/B Starters
- 5A, 5B, 2C xx Afb OTG, dl 66C xx Afb OTG, walk back dl nj[C], jB, 2C xx Adp, 66C
2C Starters
- 2C xx Alaunch, 5BB xx Adp, dl j6B, 66C xx Afb OTG, dl jump back j[C] xx jAfb OTG, 66C
- 2C xx Adp, dash 2C, 6B, 2C xx Afb OTG, walk back 66C xx Aset, 5B, ]A[, nj[C], jB, 2C
6[C] Overhead Starters
- 6[C] xx Adp, dl 6B, 2C xx Afb OTG, walk back 66C xx Aset, ]A[, 3B, nj[C], jB, 3B, 2C
236X Starters
- 236X, dash jC, jB, 2C xx Alaunch, 5B, 5C xx Adp, walk back j6B, 66C xx Afb OTG, dl jump back j[C] xx jAfb OTG, 66C
Xset Starters
- 5A xx Afb, ]X[, j[C], dash 2B OTG xx Alaunch/B, 3B xx Adp, walk back j6B, 66C xx Afb OTG, walk back nj[C]
- 5A xx Afb, ]X[, j[C], j6B OTG, Alaunch, 3B xx Adp, walk back j6B, 66C xx Afb OTG, j[C]
- 2B, 5C, 2C, 3C xx Alaunch/B, ]X[, 66C xx Afb OTG, dl jump back j[C], Adp OTG, 66C#####
- 6[C], 6B+C, ]X[, j[C], 2B OTG xx Alaunch, 3B xx Adp, walk back j6B, 66C xx Afb OTG, j[C]
- 6[C] xx Afb OTG, ]X[, dl nj[C], 66C OTG xx Afb, walk back dl nj[C], jB, 2C xx Adp, 66C
- ]X[, 3C xx Alaunch, 2C xx Adp, dl 6B, 2C xx Afb OTG, walk back 66C xx Afb OTG, walk back nj[C], jB, 3B, 2C
- ]X[, 5A, 6C, jC, jB, 2C xx Alaunch, 5B, 5C xx Adp, walk back j6B, 66C xx Afb OTG, dl jump back j[C] xx jAfb OTG, 66C
- ]X[, 2C, 6B, 2C xx Afb OTG, walk back 66C xx Afb OTG, walk back nj[C], jB, 2C xx Adp, 66C
100% Meter
Assault Starters
- Assault jC, 5A, 2C, 3C xx Alaunch/B xx Ctatsu, 66C xx Afb OTG, dl jump back j[C], Adp OTG, 66C
6[C] Overhead Starters
- 6[C] xx Atatsu (1) xx Cfb, nj[C], Aset OTG, 5B, ]A[, nj[C], jB, 2C xx Adp, 66C
Time the the first nj[C] during the descent of Carmine's jump. This allows you to land first and get the OTG from Aset. The second nj[C] should have the C charged during Carmine's ascent so that it hits at the peak of his jump.
236X Starters
- 236X (N), Aset, 5B, 6B, 2C, 3C xx Blaunch, ]A[, 66C xx Afb OTG, dl jump back j[C], Bdp OTG, 2C xx Alaunch/B, CS, 623C
236X needs to hit grounded
200% Meter
Assault Starters
- Assault jC, 5A, 2C, 3C xx Alaunch, 3B xx Adp, j6B, 66C xx Afb OTG, dl jump back jdl[C], Cfb OTG, CS, Veil Off, 41236D
5B Starters
- 5B, 2C, 3C xx Alaunch, 5B, 2C xx Afb OTG, Veil Off, Ctatsu, Adp, 2C xx Cfb, Aset xx 41236D, ]A[
- 5B, 2C, 6B, 2C xx Afb OTG, dash j[C], dash 2B OTG, jA, jB, jC, 3B, 2C xx Claunch, Veil Off, Cfb xx 623C
- 5B, 2C, 3C xx Alaunch, 5B, 5C xx Adp, walk back jdl6B, 66C xx Afb OTG, bj[C], Cfb OTG, CS, Veil Off, 2C xx Cfb, Atatsu xx 41236D
Adp Starters
- Adp, 2C, 6B, 2C xx Afb OTG, walk back njdl[C], Afb OTG, Veil Off, Ctatsu, 3B, 6C xx 41236D (requires dissolve)
100-200% Meter Side Switch
Ctatsu Starters
- Ctatsu, 5B, 6B, 2C xx Afb OTG, walk back 66C xx Afb OTG, walk back nj[C], jB, 2C xx Adp, 66C
cgrab Starters
- cgrab, CS, Alaunch OTG, 3B, 5C, jB, jC, 2C xx Afb OTG, Veil Off, Ctatsu, Adp, 2C, 3C, 6C xx 41236D